It’s fair to say that SimCity didn’t have the best of starts, like many online based games there were teething troubles. While some of these games can fight on and get past these problems fairly intact it’s fair to say that many weren’t happy with SimCity, especially when it was essential to be online to play, so paying so much for a game they couldn’t even log onto tended to annoy a lot of people. Now that things have calmed down though the first add on pack SimCity: Cities of Tomorrow looks to add something new to the game, and this review will look at just what is new.
For some the changes to SimCity were not for the best, the multiplayer element for the most part was essential based on reliance of cities that friends were building, the smaller areas that the cities were given and of course the online issues, which were bound to happen in some scale, I’m sure that Maxis and Electronic Arts hoped that they didn’t happen on the scale they did though.
A World of Tomorrow
The new expansion pack looks to add something futuristic to the game, with buildings and enhancements to the economy to match. Two of the new changes are two city specialisations in the form of The Academy and OmegaCo. The Academy looks to add environmentally friendly technology to cities with a look to a cleaner future for you and your Sims. This is all controlled by ControlNet which is a wireless surveillance network used to keep everything working.
On the other side we have OmegaCo which is more of an industrialised specialisation that looks to the more polluting side of the future. Bringing a high level of jobs to your city the pay is pour though and while the profits will come thick and fast the effect on your city is to bring in crime, environmental damage and fire risk. This is the negative side of building a city where it may be quick and easy but you’ll soon find that this comes at a cost you may not like to deal with.
Building up the City
Another new addition to the city is the Mega Towers that can now be built. These towers can have levels for each different section of society which are commerce, residential and industrial. Building the Mega Tower higher allows you to move more Sims into your city but also crams them in at quite an intense scale. The focus on the game is to move your old cities into the future and you can’t help but feel that this future you are building is quite bleak and dystopian in style, though of course you are the one controlling this so you should be able to create the city you want.
What adds to the problems of moving into the future is the requirements that these cities will create. You’ll need to upgrade your power stations for example, which you will have brand new nuclear stations for. The problem with these of course is the later you build them the higher the need will be, and when these buildings have a big requirement of Sims to them you may find you don’t have enough available workers to get them working. This inevitably will lead to major issues in your new futuristic and power hungry city.
SimCity: Cities of Tomorrow definitely looks the part with futuristic buildings sprouting up in your city in no time, just don’t think that the game will be so easy to handle. The fact that moving into the future does not run as smoothly as you would like probably shows the quality of the game, and adding in a few futuristic disasters you’ll find you do have quite a challenge. SimCity: Cities of Tomorrow is a good expansion for a game that has finally found its grounding.